IrisArtSphere / Experience system

UI/UX Design handout · v1.0

Where art
meets soul.

A concise reference for the IrisArtSphere mobile experience—its visual language, reusable interface patterns, product journeys and complete screen set.

Art discoveryArtist storiesRoom visualisationMarketplace
Role · UX/UI DesignerDuration · July–Sept, 8 weeksTools · Figma, FigJam, AI
IrisArtSphere case-study cover with mobile app mockups
01 / Experience intent

Art first. People always.

The app connects art, its creator and its audience through a discovery experience that also supports learning, community and confident purchasing.

01
Discover

Let curiosity lead

Offer curated artwork, artist suggestions, search and category-led exploration without turning discovery into an endless feed.

Connect

Show the story behind the work

Bring artist profiles, process and artwork context close to each visual so appreciation can develop into connection.

Decide

Build confidence gently

Use transparent artwork details, an optional room preview and a clear checkout flow to support informed choices.

“The interface should frame the artwork, not overpower it.”

Positioning statement for this concept, not a research-participant quotation.

02 / Brand foundations

A palette with room to breathe.

Six named colours from the supplied component library. Purple anchors the interface; coral adds warmth; sage and soft neutrals keep the canvas welcoming.

02
Primary actions, active states and brand accents
Warm emphasis and selective highlights
Supporting feature and nature cues
Quiet backgrounds and warm surfaces
Selected containers and gentle separation
Primary reading text and strong contrast

For production, test text/background combinations individually; palette values alone do not establish accessibility compliance.

03 / Typography

Editorial warmth. Interface clarity.

The documented pairing is Playfair Display for expressive headings and Inter for functional reading and controls.

03
Display / Playfair Display
Art has a story
to tell.

Use for hero statements, feature headings and editorial moments. Leave generous space around it.

Sample hierarchyDisplay · Regular
Body / Inter
Discover original artwork and the people behind it. Explore the artist’s process, preview a piece in your space and save what speaks to you.

Use for descriptions, labels, prices, forms and navigation. Prioritise legibility over decorative styling.

Sample hierarchyBody · Regular / Semibold

If these fonts are not installed, this offline handout falls back to Georgia and a system sans-serif. The app typefaces remain Playfair Display and Inter.

04 / Layout tokens

A small, consistent toolkit.

The component library shows a compact spacing scale, rounded corners and a fine line-icon style. These tokens are visual references for consistent UI construction.

04
Spacing scale / px
4812243248

Use smaller steps within controls and larger steps between content groups.

Corner radii / px
48121624

Repeat radii by component role rather than choosing a new curve for each element.

Icon language
Heart iconBookmark iconSearch iconCart iconCamera icon

Use clear, consistent line icons with labels where meaning may be ambiguous.

IrisArtSphere component library with foundations, buttons, navigation, inputs, cards and icons
Source board: complete component library and foundation reference
05 / Reusable UI

Components that make the system feel familiar.

A compact demonstration of the button, navigation, search, filtering and content patterns documented in the component board.

05
Buttons and states

Clear action hierarchy

Primary for one leading action; secondary and text treatments for lower-emphasis choices. Define default, pressed and disabled states.

Search and filtering

Find by interest or intent

Search art, artists, styles...
AllPaintingsIllustrationsPhotography

Combine a prominent search field with simple, scannable category chips.

Global navigation

Five visible destinations

The final screen board uses a five-item bottom bar. Collections and messages appear within the broader experience rather than as permanent tabs.

Content blocks

Art and artist information

Artwork cardArtist cardCommunity postMessage rowCart item

Reusable cards make discovery, commerce and community feel like parts of the same product, while the artwork remains visually dominant.

06 / Product structure

Eight areas, one connected experience.

The information architecture supports both art lovers and artist-sellers, from first discovery to publishing, buying and managing activity.

06
01

Home / Discover

Search, featured artists, trending work, recommendations.

02

Explore

Categories, local artists, results and artwork details.

03

Create / Upload

Photos, story, category, tags, pricing and publishing.

04

Shop

Marketplace, cart, checkout and order details.

05

AI Room Preview

Optional photo upload, placement and artwork comparison.

06

Collections

Saved works, followed artists and purchases.

07

Messages

Artist chats, community activity and support.

08

Profile / Dashboard

Personal account, artworks, orders and artist insights.

IrisArtSphere information architecture diagram showing eight product areas
Source board: detailed information architecture
07 / Journey & flow

Designing the path from interest to action.

Three core flows connect the two-sided marketplace and the optional room visualisation feature.

07

Art lover · Discover → understand → visualise → buy

Home→Find artwork→Read story→Room preview→Save / cart→Checkout

Artist · Create → publish → sell → manage

Dashboard→Upload photos→Write story→Category / price→Draft / publish→Orders

AI room preview · Optional decision support

Select room→Upload photo→Detect wall→Compare art→Preview / save
IrisArtSphere eight-step user journey board
Eight-step art-lover journey
Flow diagrams for art lover, artist and AI room preview journeys
Three core flow diagrams
08 / UX process

From patterns to structure to screens.

The case-study assets show affinity mapping, journey and flow work, then sketch and low-fidelity wireframe exploration before the polished UI.

08
Synthesis

Six recurring themes

Discovery, artist story, trust, community, visualisation and transparent buying shape the concept’s opportunity areas.

Sketching

Explore the hierarchy

Sketch boards compare the placement of artwork, stories, actions and navigation before visual polish is applied.

Wireframing

Make tasks testable

Low-fidelity screens define the key paths for onboarding, discovery, artwork detail, room preview and checkout.

Affinity map of IrisArtSphere research themes and design opportunities
Affinity mapping
Hand-drawn style app wireframe exploration
Sketch exploration
Low-fidelity app wireframes
Low-fidelity wireframes
Evidence noteThe shared boards document the design process, but they do not provide a verifiable sample size, usability-test results or live product metrics. This handout therefore presents process artefacts and intended design responses, not measured outcomes.
09 / Screen inventory

Fourteen views, one visual language.

The supplied final screen board is designed on an iPhone 16 canvas (393 × 852 px) and spans the experience from welcome to artist management.

09
Fourteen IrisArtSphere light UI screens in two rows
Final UI overview · click to inspect at full size
01Splash

Brand introduction and visual tone.

02Onboarding

Welcome and original-art proposition.

03Sign up / login

Account entry with multiple options.

04Home / discover

Curated entry point, categories and artists.

05Explore / search

Category filters and artwork browsing.

06Artwork detail

Artwork, maker, price and buying actions.

07Artist profile

Identity, works, stories and follow action.

08AI room preview

Visualise art in a space before deciding.

09Create / upload

Add artwork imagery and description.

10Shop / marketplace

Browse work available to collect.

11Cart / checkout

Review items, totals and next step.

12Messages / community

Conversations and shared activity.

13Artist dashboard

Sales, listings, followers and management.

14Profile / settings

Account and personal preferences.

10 / Visual exploration

One concept, two atmospheres.

The source set includes both a dark gallery-like treatment and a light botanical treatment. This handout treats the light board as the primary final presentation and the dark board as a visual exploration.

10
Exploration

Dark / immersive

A cinematic frame that intensifies mood and rich artwork, with the risk of competing with some pieces and making dense pages heavier.

Dark treatment of IrisArtSphere app screens
Dark gallery-style UI board
Primary handout direction

Light / art-led

Warm off-white surfaces, purple actions and soft botanical details create a quieter frame for different styles of art, longer stories and transactional content.

Light treatment of IrisArtSphere app screens
Light final UI board

This designation follows the accompanying case-study narrative. It is not a claim that either direction was validated by user testing.

11 / Handoff guidance

Preserve the feeling. Verify the details.

A practical set of recommendations for translating the concept boards into a working product.

11
Content

Let the art lead

  • Keep artwork imagery prominent and uncropped where possible.
  • Pair each work with clear artist, title, medium, size and price information.
  • Use concise story previews with a path to more detail.
Interaction

Make actions unambiguous

  • Distinguish save, follow, add to cart and buy now.
  • Show feedback for pressed, loading, error and success states.
  • Keep AI room preview optional and explain the photo-use step.
Accessibility

Validate before release

  • Check text contrast across purple, coral and muted surfaces.
  • Use readable type sizes and sufficiently large touch targets.
  • Provide labels for icons and alt text for artwork.

What this handout is—and is not

It is a visual and UX reference based on the supplied case-study artwork and component library. It is not a coded production specification, accessibility certification or evidence of usability outcomes. Exact implementation values beyond the documented colours, fonts, spacing and radii should be finalised in Figma and checked in the target app.

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