Steady / Experience system

UI/UX design handout · Mobile app concept

Your voice.
Your own pace.

Steady explores a gentler way to reflect, prepare words for an everyday conversation and write privately. This handout records the visual language, choices and boundaries behind the 11-screen concept.

ReflectionConversation preparationPersonal writing
Steady case-study cover with warm landscape and app conceptSteady · concept UI

01 / Experience principles

Support a choice, not a performance.

The interaction should help someone take a manageable next step without assuming that speaking up is always safe, wanted or successful.

01
Start gently

Meet the moment, not a score.

Prompts begin with what happened and what may be needed. A person can answer a little, leave a field blank or take another route.

Preserve voice

Offer words that can change.

Suggested sentences are a starting point. Editing and tone choices leave the final language with the person using it.

Make room afterward

Do not treat the response as the result.

Reflection and support paths remain available even when a conversation is difficult or does not happen.

Steady's three core design decisions
Three guiding decisions View full size ↗

02 / Visual foundations

A quiet place to return.

Natural colours, generous spacing and warm editorial typography create a calmer frame for sensitive content. The values below are documented on the supplied visual-identity board.

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Ink#193E40Primary text
Deep teal#285E5BActions
Eucalyptus#DEEBE3Reflection surfaces
Apricot#F3D9C5Support surfaces
DM Serif Display / headingsYour voice.
Your own pace.

Warm, human headings create a recognisable tone without making the task feel clinical.

DM Sans / body & controlsWhat would help you today?

Clear body text and controls keep prompts, alternatives and support information readable.

Steady visual identity with typography and exact colour values
Original visual-identity board View full size ↗

03 / Typography

Warmth without pressure.

DM Serif Display adds a human, reflective voice. DM Sans carries the practical prompts, choices and support information.

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Display / headingYour voice. Your own pace.
Body / instructionWhat would help you today?
Metadata / statusReflect · Prepare · Write · Journey
Font referenceThe supplied visual-identity board documents this DM Serif Display and DM Sans pairing. Confirm sizes and weights in the design source.

04 / Layout patterns

Space to pause and choose.

Generous breathing room, gentle containers and a predictable action pattern support a sensitive subject without implying a single correct path.

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Spacing rhythm

Group, then separate.

Keep prompts short and separate reflection from a next-step choice.

Corner language

Repeat familiar shapes.

Soft, repeated corners create familiarity across cards, writing areas and support routes.

Interaction states

Make changes legible.

Optional, skipped, saved and completed must be understandable without pressure or colour alone.

Reference, not final tokensSpacing bars, radii and state samples illustrate the pattern. Exact values and accessibility behaviour need source-file and device-level verification.

05 / Reusable UI

One clear next step, more than one way through.

Rounded surfaces and restrained imagery support focus. Alternatives should be visible rather than hidden as exceptions.

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Choice cards

Choose a starting point.

Help me reflect →Help me prepare →I just want to write →

The home screen presents distinct intentions without forcing a prescribed sequence.

Optional prompts

Describe only what fits.

AnxiousHurtUnsure
What happened? (optional)

People can choose a label, write in their own words or leave a prompt unanswered.

Action hierarchy

Continue, pause or change course.

Explore what I needPause for now

Primary and lower-emphasis actions preserve agency. Colour is not the only signal for what a control does.

06 / Information architecture

A place for each intention.

Reflect, Prepare, Write and Journey are complementary routes. Privacy and support must remain easy to find across the experience.

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Reflect

Understand the moment

Name a feeling, explore a need and revisit what mattered after a conversation.

Prepare

Find words of your own

Draft, edit, practise or choose not to have the conversation yet.

Write

Use an open page

Make space for thoughts that do not fit a guided prompt.

Journey

Return to a moment

Revisit selected reflections without turning personal progress into a score.

Steady information architecture diagram
Full information architecture View full size ↗

07 / Journey & flow

From hesitation to an owned choice.

The illustrative journey allows reflection, a draft request and an optional review. Pausing and choosing another path are legitimate outcomes.

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Notice a moment→Reflect→Explore a need→Prepare words→Choose whether to use them→Reflect afterward
Steady illustrative user journey
Illustrative journey View full size ↗
Steady main flows and alternate routes
Primary and alternate routes View full size ↗

08 / UX process

Choices first. Styling later.

The boards move from possible needs and user stories to structure, sketches and low-fidelity screens. Research activities remain proposed rather than completed findings.

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Steady hypothesis affinity map
Hypothesis themes Enlarge ↗
Steady sketch-style screens
Sketch explorations Enlarge ↗
Steady low-fidelity wireframes
Low-fidelity screens Enlarge ↗
Evidence noteThe scenarios, personas and affinity notes are provisional design tools, not quotations from completed interviews. This handout does not claim that the concept improves mental health or confidence.

09 / Screen inventory

Eleven views. A gentle pace.

The final board follows welcome, home, reflection, preparation, personal writing, Journey and privacy/support screens.

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All eleven Steady mobile app screens
Complete final screen board View full size ↗
Steady main reflection and preparation screens
Core screens View full size ↗
Steady recovery and after-conversation screens
Recovery path View full size ↗
01Welcome

Set a gentle expectation for the concept.

02Home

Offer clear routes without demanding a perfect answer.

03Reflection

Name a feeling or situation in personal words.

04Preparation

Draft and revise a starting sentence.

05Recovery

Pause, reflect or seek support after a hard outcome.

06Writing & Journey

Write freely and revisit chosen moments.

10 / Visual direction

Gentle, but not vague.

The visual direction uses warm neutrals and natural colour, while the interaction language protects choice and makes boundaries visible.

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Primary expression

Reflective / warm

Editorial type and eucalyptus surfaces create a quieter place to begin or return.

Supporting discipline

Practical / explicit

Clear labels, skip routes and support information keep the tone from hiding important decisions.

Steady visual identity board with colour and typography
Visual source board View full size ↗
Concept directionThis visual treatment has not been validated through user testing or accessibility evaluation.

11 / Trust & next steps

Trust lives in the details.

Steady is a scripted self-reflection concept, not a psychologist, diagnosis or emergency service. The next stage is careful research and professional content review.

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Privacy

Explain what is kept.

The current prototype keeps entries in memory during a visit. Persistent storage and clear deletion behaviour would need to be designed before release.

Accessibility

Keep exits visible.

Use readable hierarchy, labelled controls and alternatives to every guided prompt; assess assistive-technology behaviour with users.

Content safety

Review the boundaries.

Test whether people understand the app’s limited role and can find support without feeling pushed into a conversation.

Steady trust and accessibility board
Trust and accessibility View full size ↗
Steady proposed validation board
Proposed validation View full size ↗